Loaded Rounds
Every 8th shot leaves the barrel as a small seeking rocket instead of a bullet, tightening to every 5th shot by level 40. It inherits the weapon's range and target.
- Rocket every
- 8th → 5th shot
- Damage
- shot × 1.5
One soldier, one rifle, and up to seven modules. These are the base numbers from the current build. Levels, mastery and modules stack on top, and all of it will move as the game is balanced.


Every 8th shot leaves the barrel as a small seeking rocket instead of a bullet, tightening to every 5th shot by level 40. It inherits the weapon's range and target.
On press, immune to everything. Incoming projectiles are destroyed on contact, and the passive shield keeps recharging underneath.
Six seeking rockets, each its own explosion, charged by the Basic's hits. Scales on the character, never the weapon.
A module rolls each of its stats inside its rarity's range, plus one bonus stat from its side. Gun slots open at levels 1, 5, 20 and 35; character slots at 1, 15 and 25.
Rolls one element: fire, poison, ice or lightning. Ice has no damage stat; lightning has no duration.
Salvo only, and never rolled as a bonus stat.