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1 soldier · 1 rifle · 7 module slots

Arsenal

One soldier, one rifle, and up to seven modules. These are the base numbers from the current build. Levels, mastery and modules stack on top, and all of it will move as the game is balanced.

Soldier
Salvo
Character

Salvo

Max health
100
Max shield
50
Shield regen
20 / s
Regen delay
2.5s
Move speed
4u/s
Weapon
Kestrel Mk.II Rifle
Rifle

Kestrel Mk.II Rifle

Damage
10
Fire rate
4 / s
Range
4.5u
Firing cone
30°
Bullet speed
18u/s
Crit damage
+50%
Skills
BASIC

Loaded Rounds

Every 8th shot leaves the barrel as a small seeking rocket instead of a bullet, tightening to every 5th shot by level 40. It inherits the weapon's range and target.

Rocket every
8th → 5th shot
Damage
shot × 1.5
CORE

Bubble

On press, immune to everything. Incoming projectiles are destroyed on contact, and the passive shield keeps recharging underneath.

Immunity
2.0s
Cooldown
12s
SPECIAL

Volley

Six seeking rockets, each its own explosion, charged by the Basic's hits. Scales on the character, never the weapon.

Rockets
6
Damage each
60
Full charge
20s

A module rolls each of its stats inside its rarity's range, plus one bonus stat from its side. Gun slots open at levels 1, 5, 20 and 35; character slots at 1, 15 and 25.

Modules · gunstat ranges are the roll at the module's rarity
Crit chance
+20–31%
Crit damage
+44–85%
Firearm damage
+10–19%
Fire rate
+10–19%
Range
+15–30%
Multihit chance
+33–45%
Multihit damage
+47–65%
Jump count
+4
Elite damage
+20–40%
Boss damage
+20–40%
Focus ramp
+20–40%
Proc chance
+18–30%
Element damage
+41–68%
Status duration
+1.4–1.8s

Rolls one element: fire, poison, ice or lightning. Ice has no damage stat; lightning has no duration.

Modules · character
Max health
+29–59%
Max shield
+29–59%
Shield recharge rate
+28–50%
Shield recharge delay
−28–50%
Skill cooldown
−24–43%
Skill duration
+24–43%
Special charge rate
+24–43%
Move speed
+10–20%
Rocket damage
+8.5–16.6%
Blast radius
+6.8–13%
Rocket interval
−7.7–14.3%

Salvo only, and never rolled as a bonus stat.